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<p style="text-align: left;">{{Template:Species
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<p style="text-align: left;">
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{{Species
|title = Wizards
 
  +
|WizardsOnWizards‎.jpg
|image = WizardsWaverly-1-.jpg
 
|Homeland = [[Earth]] (formely) [[Wizard World]]
+
|Species = *Wizard
  +
|Home = *Earth
|Traits = [[Spellcasting|cast]] of spells to use [[magic]]
 
  +
*[[Wizard World]]
|Powers = [[Molecular Manipulation]], [[Cloning]], [[Enchanting]], [[Teleportation]]
 
|First = 10-Minute Craze Sale|Example = [[Alex Russo]]}}</p>
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|family = *All other Species|image = Wizard School DVD.jpg}}</p>
  +
 
<p style="text-align: center;">''"Only one Wizard at each family can keep his [[powers]] ..." —[[Justin Russo]] ''</p>
 
<p style="text-align: center;">''"Only one Wizard at each family can keep his [[powers]] ..." —[[Justin Russo]] ''</p>
A '''Wizard''' is [[Human|person]] with natural [[Magic|mystical gifts]] that allow that person to [[Spellcasting|alter reality and cause effects]] that defy the physical laws of the universe. These gifts are hereditary and magic is on the DNA of these [[Magical Creatures|magical people]].
+
A '''Wizard''' is [[Human|person]] with natural [[Magic|mystical gifts]] that allow that person to [[Spellcasting|alter reality and cause effects]] that defy the physical laws of the universe. These gifts are hereditary and magic is on the DNA of these [[Magical Creatures|magical people]].
   
Currently Wizarding people are forced to fight in an [[Ancient Battlefield]] with his/hers siblings for the right of posses powers of a Full Wizard. That person becames the Family Wizard, which means that he/she alone posses all the magic of his/hers family.
+
Currently, Wizarding people are forced to fight in an Ancient Battlefield with his/her siblings for the right of possessing powers of a [[Full Wizard]]. That person becomes the Family Wizard, which means that he/she alone possesses all the magic of his/her family.
 
==History of Wizardry==
 
==History of Wizardry==
Thought is unknown how Wizards gained their powers in the first place, in the distant past a highly advanced civilization known as Atlantis ruled most of Europe and North Africa but at some point it sunk below the seas.
+
Though it's unknown how Wizards gained their powers in the first place, in the distant past a highly advanced civilization known as Atlantis ruled most of Europe and North Africa but at some point, it sunk below the seas.
   
After the fall of Atlantis, [[human]]ity would rise again guided by Wizards, who possibly used their powers to help humanity in its early scientific conquests. But, due to the misuse of the powers by some Wizards, the non-magic humans turned against them. The persecution would be so great that Wizards created a [[Wizard world|parallel, but independent, dimension]] adjacent to [[Earth]] .
+
After the fall of Atlantis, [[human]]ity would rise again guided by Wizards, who possibly used their powers to help humanity in its early scientific conquests. But, due to the misuse of the powers by some Wizards, the non-magic humans turned against them. The persecution would be so great that Wizards created a [[Wizard world|parallel, but independent, dimension]] adjacent to [[Earth]].
   
Also during this time many things happened:
+
Also during this time, many things happened: 
 
* The creation of the [[Stone of Dreams]]
   
 
* Possibly the [[Wizard's Tournament|Wizard Competition]] was created as a byproduct of the persecution, as untrained and incompetent Wizards were easily detected by non-wizards. So the Competition was created so that only the best Wizard could keep his/her powers. At some point later it was turned legal for Full Wizards to give up their powers
* The creation of the [[Stone of Dreams]];
 
   
  +
*The founding of [[WizTech]]
* Possibly the [[Wizard's Tournament|Wizard Competition]] was created as a byproduct of the presecution, as untrained and incompetent Wizards were easily detected by non-wizards. So the Competition was created so that only the best Wizard could keep his/her powers. At some point later it was turned legal for Full Wizards to gave up their powers;
 
   
 
*Development of many magical devices
*Founding of the [[WizTech|Wiztech]];
 
 
*The leader of the [[Angels of Darkness]], [[Gorog]], [[Wizards vs. Angels|tricks]] a young wizard named [[Justin]] to steal the [[Moral Compass]], but his victory is only temporary before the compass is returned to the [[Guardian Angels]]
 
*Development of many magical devices;
 
*The leader of the [[Angels of Darkness]], [[Gorog]], [[Wizards vs. Angels|tricks]] a young wizard named [[Justin]] to steal the [[Moral Compass]], but his victory is only temporary before the compass is returned to the [[Guardian Angels]] ;
 
 
*Gorog later [[Wizards vs. Everything|tries]] a coup d'état at the Wizard World but is defeated and vanquished for good.
 
*Gorog later [[Wizards vs. Everything|tries]] a coup d'état at the Wizard World but is defeated and vanquished for good.
   
In a no so distant future, magic will be exposed to the world.
+
In a not so distant future, magic will be exposed to the world.
   
 
=== Wizard Competition ===
 
=== Wizard Competition ===
Only one sibling in a family may gain full wizard powers as an adult, which is decided by the Wizard Competition. The Wizard Competition (which is the main plot in the series) is spell combat between young, sibling wizards on an [[Wizard Competition Battlefield|ancient battlefield]] (as seen in [[Wizards of Waverly Place: The Movie]]), in order to see who will win full wizard powers.
+
Only one sibling in a family may gain full wizard powers as an adult, which is decided by the Wizard Competition. The Wizard Competition (which is the main plot in the series) is spell combat between young, sibling wizards on an ancient battlefield (as seen in [[Wizards of Waverly Place: The Movie]]), in order to see who will win full wizard powers.
   
A wizard parent (or perhaps a wizard aunt or uncle) teleports the siblings to the battlefield, gives each a copy of the family wand if needed, and states the rules. The siblings pursue a glowing orb of magical energy produced by the parent and placed in the middle of the field, which is the power, and the first sibling to touch it wins. They are not allowed to use combat spells, but rather only spells related to the four elements of nature, namely earth, air, fire and water. They may use the spells to help themselves or hinder their siblings in order to reach the power first, which will also move of its own accord. Apparently, the power will 'know' if the competitors are actually trying to win, otherwise it "won't work", perhaps meaning that someone that isn't trying will not get the power, even if they touched it first. The parent will then confirm that the siblings understand that the winner will get all the power, and the loser (or losers) will get nothing. The siblings are then teleported to opposites sides of the battlefield and the parent starts the competition.
+
A wizard parent (or perhaps a wizard aunt or uncle) teleports the siblings to the battlefield, gives each a copy of the family wand if needed, and states the rules. The siblings pursue a glowing orb of magical energy produced by the parent and placed in the middle of the field, which is the power, and the first sibling to touch it wins. They are not allowed to use combat spells, but rather only spells related to the four elements of nature: earth, air, fire and water. They may use the spells to help themselves or hinder their siblings in order to reach the power first, which will also move of its own accord. Apparently, the power will 'know' if the competitors are actually trying to win, otherwise it "won't work", perhaps meaning that someone that isn't trying will not get the power, even if they touched it first. The parent will then confirm that the siblings understand that the winner will get all the power, and the loser (or losers) will get nothing. The siblings are then teleported to opposites sides of the battlefield and the parent starts the competition.
   
 
It is not known when or why it was created but had a bad influence in wizard families (in the episode [[Retest]] it is said that many wizard families ended destroyed due to this).
 
It is not known when or why it was created but had a bad influence in wizard families (in the episode [[Retest]] it is said that many wizard families ended destroyed due to this).
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*The Maze
 
*The Maze
 
*The Tunnel of Mist
 
*The Tunnel of Mist
  +
 
== Powers and Abilities ==
 
== Powers and Abilities ==
   
When a Wizards gains the Competition and becames Full, his/hers true potential is achieved. Then that wizard is capable of:
+
When a wizard wins the Competition and becomes a full wizard, his/her true potential is achieved. Then that wizard is capable of:
*'''[[Spellcasting]] :''' Wizards main power which they use to channel other magic powers to help them, such as:
+
*'''[[Spellcasting]]:''' Wizards main power which they use to channel other magic powers to help them, such as:
**'''[[Cloning]] :''' Create a doppelgander (clone) of him/herself and other people;
+
**'''[[Cloning]]: '''The ability to create a doppelganger (clone) of him/herself and other people.
**'''[[Enchantment|Enchanting]] : '''the ability of gave an object or person a magic power;
+
**'''[[Enchantment|Enchanting]]: '''The ability to give an object or person a magic power.
**'''[[Telekinesis]] : '''Ability to control people and objects movements;
+
**'''[[Telekinesis]]: '''The ability to control people and an object's movements.
**'''[[Wish Granting]] :''' Can grant a person or themselves a magic wish;
+
**'''[[Wish Granting]]: '''The ability to grant a person or themselves a magic wish.
**'''[[Molecular Manipulation]] :''' Ability to combust, duplicate, imobilize or transform matter at molecular levels;
+
**'''[[Molecular Manipulation]]:''' The ability to combust, duplicate, immobilize or transform matter at molecular levels.
  +
**'''[[Elemental Manipulation]]: '''The ability to control and manipulate the elements of air, earth, fire and water.  
**'''[[Power Control]] : '''Ability to remove, neutralize, block and restore magic powers;
 
**'''[[Power of Three]] :''' Collective of three wizard brothers/sisters magic powers that increase the potence of those brothers/sisters magic powers;
+
**'''[[Power Control]]:''' The ability to remove, neutralize, block and restore magic powers.
  +
**Time Travel: Ability to move forwards or backwards in time.
**Teleportation : The ability to teleport to places;
 
  +
**'''[[Power of Three]]:''' Collective of three wizard siblings' powers that increase the potency of those siblings' powers.
 
 
*'''[[Teleportation]]''': The ability to teleport from one place to place.
=== Rules of Wizardry ===
 
Despite that, until now, a wizard powers seems to be unlimited (if the spells work or not depends of the caster learnship) there seems to be a few strict rules that wizards must respect. Those rules, shown to now, are:
 
 
*Never reveal you are a wizard, unless you encounter another wizard. Revealing magic and creatures may be hazardous to the Wizard World. (However, in [[Future Harper]] it is said that wizard existence passed to be public.)
 
*Never use the forbidden spells (Alex didn't respect this rule but it seems that she was not punished);
 
*If a wizard should marry a mortal (non-wizard), their powers will be lifted and handed to another sibling of their choosing, such as Jerry Russo who decided to give his powers to his brother Kelbo instead of the next most competent sibling Megan.
 
 
[[Category:Wizard World]]
 
[[Category:Wizard World]]
 
[[Category:Magical beings|!Wizard]]
 
[[Category:Magical beings|!Wizard]]
 
[[Category:Species]]
 
[[Category:Species]]
  +
[[Category:Magical creatures]]
  +
[[Category:Female]]
  +
[[Category:Male]]

Revision as of 12:32, 16 June 2020

Wizard
Wizard School DVD
Information
Full name
  • Wizard
Species
  • Wizard
Home
Family
Production

"Only one Wizard at each family can keep his powers ..." —Justin Russo

A Wizard is a person with natural mystical gifts that allow that person to alter reality and cause effects that defy the physical laws of the universe. These gifts are hereditary and magic is on the DNA of these magical people.

Currently, Wizarding people are forced to fight in an Ancient Battlefield with his/her siblings for the right of possessing powers of a Full Wizard. That person becomes the Family Wizard, which means that he/she alone possesses all the magic of his/her family.

History of Wizardry

Though it's unknown how Wizards gained their powers in the first place, in the distant past a highly advanced civilization known as Atlantis ruled most of Europe and North Africa but at some point, it sunk below the seas.

After the fall of Atlantis, humanity would rise again guided by Wizards, who possibly used their powers to help humanity in its early scientific conquests. But, due to the misuse of the powers by some Wizards, the non-magic humans turned against them. The persecution would be so great that Wizards created a parallel, but independent, dimension adjacent to Earth.

Also during this time, many things happened: 

  • Possibly the Wizard Competition was created as a byproduct of the persecution, as untrained and incompetent Wizards were easily detected by non-wizards. So the Competition was created so that only the best Wizard could keep his/her powers. At some point later it was turned legal for Full Wizards to give up their powers

In a not so distant future, magic will be exposed to the world.

Wizard Competition

Only one sibling in a family may gain full wizard powers as an adult, which is decided by the Wizard Competition. The Wizard Competition (which is the main plot in the series) is spell combat between young, sibling wizards on an ancient battlefield (as seen in Wizards of Waverly Place: The Movie), in order to see who will win full wizard powers.

A wizard parent (or perhaps a wizard aunt or uncle) teleports the siblings to the battlefield, gives each a copy of the family wand if needed, and states the rules. The siblings pursue a glowing orb of magical energy produced by the parent and placed in the middle of the field, which is the power, and the first sibling to touch it wins. They are not allowed to use combat spells, but rather only spells related to the four elements of nature: earth, air, fire and water. They may use the spells to help themselves or hinder their siblings in order to reach the power first, which will also move of its own accord. Apparently, the power will 'know' if the competitors are actually trying to win, otherwise it "won't work", perhaps meaning that someone that isn't trying will not get the power, even if they touched it first. The parent will then confirm that the siblings understand that the winner will get all the power, and the loser (or losers) will get nothing. The siblings are then teleported to opposites sides of the battlefield and the parent starts the competition.

It is not known when or why it was created but had a bad influence in wizard families (in the episode Retest it is said that many wizard families ended destroyed due to this).

The Wizard Competition Stages

  • The Maze
  • The Tunnel of Mist

Powers and Abilities

When a wizard wins the Competition and becomes a full wizard, his/her true potential is achieved. Then that wizard is capable of:

  • Spellcasting: Wizards main power which they use to channel other magic powers to help them, such as:
    • CloningThe ability to create a doppelganger (clone) of him/herself and other people.
    • Enchanting: The ability to give an object or person a magic power.
    • Telekinesis: The ability to control people and an object's movements.
    • Wish Granting: The ability to grant a person or themselves a magic wish.
    • Molecular Manipulation: The ability to combust, duplicate, immobilize or transform matter at molecular levels.
    • Elemental ManipulationThe ability to control and manipulate the elements of air, earth, fire and water.  
    • Power Control: The ability to remove, neutralize, block and restore magic powers.
    • Time Travel: Ability to move forwards or backwards in time.
    • Power of Three: Collective of three wizard siblings' powers that increase the potency of those siblings' powers.
  • Teleportation: The ability to teleport from one place to place.