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(Photo Galery)
(spelling, typos fixed: exibitionism → exhibitionism, sugests → suggests, litteral → literal)
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[[File:Elemental_magic.jpg|thumb|400px|Alex conjure a mud pool to stop Justin]]
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[[File:Elemental magic.jpg|thumb|400px|Alex conjure a mud pool to stop Justin]]
Elemental [[Magic]] is a branch of [[Wizard]] powers that, like it sugests, evolves the four elements: earth, air, fire and water. This branch is the one that the Wizards had to use in the [[Wizard Competion]].
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Elemental [[Magic]] is a branch of [[Wizard]] powers that, like it suggests, evolves the four elements: earth, air, fire and water. This branch is the one that the Wizards had to use in the [[Wizard Competion]].
 
==Elemental Spellcraft==
 
==Elemental Spellcraft==
Contrary to the RPGs' Mages, Elemental Magic is more of exibitionism than of make damage and its spells are quite impressive and fascinanting.
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Contrary to the RPGs' Mages, Elemental Magic is more of exhibitionism than of make damage and its spells are quite impressive and fascinanting.
   
Wizards can conjure a hose-like water spell right from their wands and make swirls that allow them to move faster. They can even conjure rain (which is also includes air). The spells on the air section include a gust of air that's specially useful to move the magic orb from the Altar. Fire spells includes the conjuring of a litteral firewall.
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Wizards can conjure a hose-like water spell right from their wands and make swirls that allow them to move faster. They can even conjure rain (which is also includes air). The spells on the air section include a gust of air that's specially useful to move the magic orb from the Altar. Fire spells includes the conjuring of a literal firewall.
   
 
The Earth section is the most ipressive. It can be used to conjure mud pools to make the Wizard fall and stop fighting. Other is that can transmute the Wizard body into mud. But the most impressive is that can allow to teleport right to the altar within a gigantic flower.
 
The Earth section is the most ipressive. It can be used to conjure mud pools to make the Wizard fall and stop fighting. Other is that can transmute the Wizard body into mud. But the most impressive is that can allow to teleport right to the altar within a gigantic flower.
 
==Photo Gallery==
 
==Photo Gallery==
[[File:Air_magic.jpg|thumb|left|300px]][[File:Elemental_magic3.jpg|thumb|270px]]
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[[File:Air magic.jpg|thumb|left|300px]][[File:Elemental magic3.jpg|thumb|270px]]
   
   
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[[File:Earth_magic1.jpg|thumb|left|286px]][[File:Earth_magic2.jpg|thumb|284px]]
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[[File:Earth magic1.jpg|thumb|left|286px]][[File:Earth magic2.jpg|thumb|284px]]
   
   
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[[File:Water_swirl.jpg|thumb|282px]][[File:Magic_rain.jpg|thumb|left|282px]]
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[[File:Water swirl.jpg|thumb|282px]][[File:Magic rain.jpg|thumb|left|282px]]

Revision as of 06:48, October 28, 2011

Elemental magic

Alex conjure a mud pool to stop Justin

Elemental Magic is a branch of Wizard powers that, like it suggests, evolves the four elements: earth, air, fire and water. This branch is the one that the Wizards had to use in the Wizard Competion.

Elemental Spellcraft

Contrary to the RPGs' Mages, Elemental Magic is more of exhibitionism than of make damage and its spells are quite impressive and fascinanting.

Wizards can conjure a hose-like water spell right from their wands and make swirls that allow them to move faster. They can even conjure rain (which is also includes air). The spells on the air section include a gust of air that's specially useful to move the magic orb from the Altar. Fire spells includes the conjuring of a literal firewall.

The Earth section is the most ipressive. It can be used to conjure mud pools to make the Wizard fall and stop fighting. Other is that can transmute the Wizard body into mud. But the most impressive is that can allow to teleport right to the altar within a gigantic flower.

Photo Gallery

Air magic
Elemental magic3





Earth magic1
Earth magic2






Water swirl
Magic rain
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